﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;

namespace TileEngine.liquids
{
    interface Iliquid
    {
        void draw(SpriteBatch spriteBatch, Rectangle destinationRectangle,Color tint);
        float getParticle();
        void setParticle(float n);
        void addParticle(float n);
        double getLightAbsorption();
    }
}
